When the merging of
the code was done, we needed to concentrate on writing in the GDD. We had
already a lot written, but there was still a lot more to write, and it was hard
to get across to the whole team, that we needed to write about parts that we
hadn't specifically worked with during the project.
In the end it was
Alexander and I who made the bulk of the GDD, however the others wrote about
the specific parts where they had done most of their project work.
But that might have
been for the best because I think we had the same vision for the GDD, and we
worked well together.
I went through the
GDD several times fixing the formatting, reworking parts, and adding pictures
and footnotes for the references.
I also shared the
almost final versions with the group to get help with proofreading and
catching inconsistencies.
For the coding and
the demo, there were one particular thing left to code, the saws. However we
had a discussion Wednesday evening if we should change the menu or not, so that
the unlocking of clones was gradual. I thought we should not add functionality
so late in the project, however it turned out it was a small fix and it worked
well. Daniel also fixed the gradient colors of the background, which made a big
difference to the look of the game. I tweeked the colors of the objects and the
background for it to look like the concept art. However, I realized after the
demo, that I had reversed the colors… It would have been a quick fix if I had
caught it earlier. However, that is a minor detail, the gradient was still far
better than the black background.
As seen below, its the same colors mostly, but reversed. The first picture is the concept art, the second is the final Demo look.
During the end of
the week I tried to keep the group updated on what was left, and tried
delegating a lot of it, such as the video. However the GDD was still the
biggest part where I couldn't really delegate because it just needed to be done
and it would take longer to convince someone else to write something where I
already had an idea of what to write.
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