For this meeting I
had made a todo list with things I wanted to talk about.
We talked about my
proposed deadlines/last weeks timeplan.
Alex had talked to
Björn, we discussed what had come up then, which were:
- Do we need to have a level editor for the Demo?
- Maybe not.
- Idea: We probably won’t have the time to implement it.
- BUT, we could maybe have a proposal of how it would look graphically?
- We need to get the USPs through loud and clear, and the game concept
- These things are: the level editors worth
- The raggdoll physics
- The clone killing puzzles + different clones
We made a technichal
status list, with priority listing and questions about what the status was now.
This meeting was
only Alex, Conrad and I, and the three that couldn't make it because of
collidig classes had done most of the coding at that point. So we three
couldn't answer those questions.
We also looked
through the GDD and made a status list of that as well (a GDD progress
document), to see what parts of the GDD were still empty and see what parts we
maybe needed to focus a little more on.
I then shared the
technical list on slack and asked for an update.
The technical status list looked like this:
What is the technical status?
- Graphics, status?
- We need to focus on this!
- How’s it going with the menu?
- Might not be important, especially not for the demo. Only thing that’s really important
- If there is time, make a screen/menu between levels, where the player can see how
- Levels, what is the status?
- How many levels do we have?
- How many more do we have time to make. 3 easy levels max + 1 hard.
- Do we want a last hard level? (where you need to use all clones)
- Clone types?
- How many do we have right now?
- How many more can we make, do we have the time to make, what type.
- Max 4 type of clones.
Additional stuff:
- Music?
- Background music
- Or sound effects (death, jump)
→
not this week, if there is time only, next week.
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