Thursday 7 December 2017

Status-Update 1, Nov 23rd, week 4


During the presentation we got mostly feedback about level editor that we want to incorporate in our game concept.

After presentation, decided next meeting would have to be next lecture, the next week.
Until then, we had the following things to do that we had said to wait with till after the status update presentation:
  • Benjamin: two more levels
  • Someone explosive clone? (no-one right now)
  • Antonio: menus (Benjamin said you wanted to look into that)
  • Daniel: implementing graphics, look into businessplan
  • Conrad: website (you said you could start looking at that?)
  • Alex: synthesizing the story
  • Make latex GDD - Emmeli

I made the GDD latex, which took so much time, because just copying and pasting is really time consuming.
I also needed to figure out how to get all the subsections I wanted, because latex only allows a certain number at first.
One team mate wanted to learn latex, so I might need to do a small how-to, if I have time. Otherwise I will make sure all the parts in the GDD latex code are well documented and structured, so that someone could look at the code and understand what does what.
I then shared it with the group on slack, since I we had decided to use an online editor that enabled sharing (Overleaf.com).

Planning the work thats left!

A part from fixing the GDD I wanted to plan the work that was left, that we would need to do the last two weeks. 

I wrote to the rest of the group, proposing that we put ourselves our own deadline at the end of week 5 to be completely done with the demo in good time

To do that we needed to first determine what features to include in the game for the demo, meaning what we think we will have the time to finish.
Second we needed to get the 3D graphics working so that it looks good ( which Daniel wanted to do) 
So, what things to implement for the demo, and then who does what, was what we needed to start the next week with deciding.

Other things to do were:
- Setting up the website (@Conrad wanted to do this)
- Keep filling in the GDD and fleshing it out

My reasoning behind setting ourselves an early deadline was:
  • That way we can really focus on just testing and bugs the last week, which is also the presentation week. And since its still a Demo, so some bugs are probably okay.
  • Also this leaves space for everyone to pitch in with writing the GDD, and reserving a good chunk of time for that is probably a good idea.


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