Thursday 7 December 2017

Seventh Meeting, Nov 20th, week 4


In preparation for first status update:
We divided up stuff to write in GDD between us, so that we could use that for the presentation, and I then tidied that list and put in the corresponding section numbers.
The first status update was a great tool to get us to write more in the GDD, since it's more fun to code, plus the chaotic structure or sheer size of the GDD, wasn't easy to get group to write in GDD; but this helped.

I took on:
  • Target group
  • Marketing plan
  • Management
And I wrote some about risk analysis too.

The whole list looked like this:
GDD:
  • Levels (5.3.) - BENJAMIN
  • Target hardware (6.1.) - DANIEL
  • Interface (5.5.) - ANTONIO
  • Development Hardware and Software (6.2.) -ANTONIO?
    • Hardware (like PC, or whatever computers we develop on?)
    • Software (short about like Eclipse and other software we use? git?)
  • Game Engine (6.4.) -DANIEL
    • LibGDx
  • Physics Engine (6.5.) -DANIEL
    • Box2D
    • (contact listeners? Maybe not)
  • Story/characters/personalities (5.2.) -- fill in those ALEX
  • State of the art (7.3.1.) (copy from blogs!)
    • CONRAD
    • ALEX-copy paste about LifeGoesOn from blog
  • Target Group (7.3. and/or 4.4.) -EMMELI (look at Alex’s blog)
    • (also part of the Target sector?)
  • Game Art (5.4) (CONRAD?)
  • Marketing Plan (7.5.) -EMMELI
    • We are not dependant on steam
    • Could release ourselves and host
    • Level editor /steam workshop
    • Community sharing of folders, platforms
  • Management (8) - EMMELI
    We had also made list of other things we need to do, that we looked at, but decided to focus on GDD till after the first status update.


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